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April 30 XNA Dream Build PlayThe team and I have been hard at work on our Dream Build Play entry for about a month now. Things are really just starting to pick up some steam. Work on the engine is underway as well as building a quick pipeline for getting content in to make the iterative process as fast as can be. Up until now we have been heavily focused on getting most of our art content done because there was very little to figure out in that area. Now comes the hard part and thats iterating and tuning our gameplay, something I think everyone wishes they had more time to do. I'll just be happy when I can start talking about our project and sharing some media. On another note, one incredibly nice thing with XNA is how easy the transition from XNA GSE to the Xbox 360 is. I was incredibly (and pleasantly) surprised as we began pushing builds of our game to the 360. Because most our engine input and our game is targeted at the 360, all of our input handling has been focused on the controller, and we didn't need to modify any of our code to get the current build to run on the 360. The time it takes to bake content for the console wasn't too bad either. This makes it really easy to tune values, add content and test in a short amount of time. The personal blog beginsI've had a blog for quite some time now but always wanted a more personal one that wasn't tied to my professional portfolio. With this new blog I'd like to post thoughts on some of the work I do day in and day out, some of the side projects I'm working on and just some general thoughts on why I think half the game industry is at such a crossroads and needs to change. Yea, lets start with all that. |
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